Just playing around with different post process settings and environmental controls for different stylised to bundle with the map examples, one i was working on setup of a flight simulation style camera and lighting effect.
Also the low frame rate is nothing to do with the map, it runs fine. I use a free screen capture software called studio that can only capture at about 10fps wih running the UE4 engine at the same time.
Also forgot to add is a fully Dynamic lit scene. Uses movable directional light, Movable sky light (No LPV, It’s naff in my opinion at point). Distance field AO and ray traced shadows activated. No terrain lightmass interaction at all in example.