Hi
I have come accross a scene where I have a high poly model apx 2.2M poly and need a few tips on how to overcome this
I am trying to render it in lumen but its not showing up in MRQ and if i try path tracer there is a lot of jitter and noise coming along with it even after rendering it in 4096 samples
Is there any other way to do this in a faster way and in lumen?
Hi, could you share more details of how your scene is set up? Do your meshes/environment/lighting all live in one level or are you using level streaming? Do the meshes have nanite enabled? Are you rendering with hardware raytracing effects? What does your MRQ render settings look like? Lots of things could be causing your renders to fail.