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High lightmap resolution and still not the best quality

Hi,

I’m trying to get the best quality possible in architect visualization, the wall static mesh is at 2048 lightmap resolution and a production light build but as you can see im still not getting the wall smooth color there is always something wrong, i have done the unwrap well, is it something with lighting?

outside are the sun and skylight
inside are spot lights

anybody can help what should i do ?

Hi,
have you tried disabling “Compress lightmaps” on world settings? It’s known to cause these kind of issues.

thank you very much <3 , yes compress lightmaps did the trick