Hey everyone,
I’ve set up a smooth crouch system using a timeline that’s all replicated. The crouch works fine on the client and server most of the time but once in a while or if I press crouch quickly the client will stutter. After a few days of testing I noticed that if the FPS is uncapped the issue happens, but if I cap it to 60 or 120 it stops. Could this be the timeline? I’ve heard timelines are frame rate dependent so maybe that could be causing some sync problems. I can also see network corrections when the stutter happens as well using p.netshowcorrections 1.
Thanks.