Per title, I am creating a very simple blueprint that spawns an HISM in a cubic array. From my testing it appears that I can stand in the center of the cube and ALL meshes are rendered no matter if I am looking at a single pixel of this group of HISM. The distance culling is working, why would frustum culling not work? I can’ even find any frustum or occlusion culling settings.
I can create multiple chunks of cubes and those chunks will individually cull when not in view, but it is extremely slow because there is a copy of the hism component, mesh, and array on each chunk.
I was looking at Unity to see if the instancing behaves the same way and it does not. It culls as expected.
There is even a marketplace item that does this in GPU. This is what I expect HISM culling to be; https://www.youtube.com/watch?v=VqH8kcmD-HI
I feel like I’m missing something obvious?