I have a problem with LOD display using BP that creates HISM.
It shows LOD0 ok but when it goes to LOD1 then it displays LOD1 and LOD0 (w/o shading) in the same time.
LOD1 is just a billboard and I have set its material to RED COLOR to make it more noticeable,
But when engine switches LODs from 0 to 1 still the LOD0 is visible w/o shadows (light green color).
How to fix it ?
Below links to screen captures:
I use full RTX feature for this scene + DLSS
Funny thing is that in LOD preview in Viewport for the LOD1 it shows only LOD1 as it should be.
But in normal view it shows this strange mix of LODs for LOD1.