Hierarchical Instanced Static Mesh Remove and Save

Hi there, I am wondering if it is possible to destroy an HISM, and save that it is destroyed. Lets say I am spawning a bunch of asteroids that I can destroy. All of the asteroids would be HISMs spawned from a bp in it’s construction script. Is there a way to save the changes if I destroy some of them in game so that they do not return when the game is loaded again?

Hey, did you figure this out, also, do you know how to save spawned elements from HISM BP file?

I can add a HISM BP to a level and then via key command spawn HISM Elements but they will not save in a save file. Are they stored somewhere else or just in the HISMBP?