Hierarchical Instanced Static Mesh - no longer fades out with Cull Distance : UE_4.15 (2/15/2017)

Hey MrFondue,

I had the same problem, but it was fixed by going into the materials of the meshes and setting the Dithered LOD Transition option to true.

Hope this helps.

https://answers.unrealengine.com/questions/566089/hierarchical-instanced-static-meshes-no-longer-dis.html
https://answers.unrealengine.com/questions/564333/my-foliage-will-not-cull-since-4150.html