As I get away from a “HierarchicalInstancedStaticMesh”, parts of it POP out of view. They disappear until I go back toward them, which then, they reappear, but again, with no transition.
The problem is, in version 4.14.3 (which I was using before), the instances would fizzle in and out of view based on how far away I was from them, while now, in version 4.15, there is no transition. I tried different ways of attempting to fix this, but it seems to be a problem with the updated engine.
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Does anybody know how to fix this?
Or -
Is this a bug that will be squashed in the near future?
Austin Thanks You