Hierarchical Instanced Static Mesh does not support Custom Data correctly

Scratch that. It actually makes sense.

One of the advantages of HISMs is per instance culling. As soon as they leave frustum, they’re culled - you’re experiencing the same as my almost working blue sphere animation.

Not sure whether this is a bug or HISM limitation :expressionless:


It seems to affected by the way the instances are originally ordered:

Image from Gyazo

As can be seen above - one of the sides is barely affected as those indexes are neatly ordered ascending.