Hey Thx for the advice!
Just to clarify, they’re all different smaller meshes, kinda like engineering data that make up one bigger object. To save me from going into max or something, and attaching all the tiny components to one object, I was looking for a way to add all these smaller objects (that make up the car; doors wheels, engine, windows etc) into ue4 directly, then add them all to one blueprint, all with their own HISM, then distribute that around as a single object, or multiple instances of that one group of smaller objects (does this make sense?).
It works in principle i think, the problem is; the only way i know how to do that is to painstakingly add each object to the blueprint, then drag each one out to create an instance in the creation script. as there are hundreds of objects that would take far too long, unless there is a simpler way to achieve this that I’m not aware of? Possibly with groups or something?