Hello fellow Unrealers^^
I’ve got a big map with many positions on which players can spawn buildings. These buildings where pre-buildt and then the lightning was baked. They are not moveable because they are very detailed.
Now I want to hide all buildings and the baked shadows. If a player decides to spawn a base, the objects becomes visible with its pre-baked shadows. Another does the same with another Base and so on until 3 of 5 possible locations arevisible.
Is that possible?
Thanks very much and have a nice day.