Hiding Props are broken and should be updated.

Summary

The hiding props, (Portapotty, Dumpsters and others) often won’t let the player hide for no apparent reason, displaying the “Occupied” Text instead. All the settings are correct, and the props are never colliding with anything else. This often happens in a chunk, where multiple hiding props won’t let the player hide, and it’s also pretty random on how it happens.

This alone is already a notable issue. Also, these props should have an option to add a custom static mesh component and animation, the few props available aren’t enough to be usable in all kind of scenarios, and making a custom hiding prop device is an unnecessarly tedious task.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place down a multitude of Hiding props, distrubuted evenly on a large area, going also outside the player’s loaded grid.

Expected Result

All hiding props should work as expected, letting the player hide.

Observed Result

Some props work normally, others don’t. The props that don’t work will have the occupied text in the interaction prompt.

Platform(s)

PC