Summary
When using a hiding prop device, the player is effectively removed from the world.
What this means is that when you have a “last one standing” type game, using something like the Player Counter to check for remaining players, using one of these devices effectively removes them from the world for a short period - even if you’re not using a volume, and are checking the whole Island - thus un-counting the player and sending the “On Player Removed” event.
This bug was also reported last year, and was marked as fixed - but was never actually fixed. ( Hiding prop devices remove the player from the area, breaking games that use player counters or other zones. )
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place down a Player Counter, set to check for 1 player, and play a HUD message when the count fails
- Place down a Hiding Prop Device
- Start the game
- Enter the Hiding Prop Device (also try using hidden travel on another attempt)
- Watch the Player Counter to see the number go down, or if using hidden travel, the HUD message will pop up
Expected Result
The player should still be counted at all times
Observed Result
The player is shortly removed from the world, causing the player counter to fail
Platform(s)
All