I’ve also thought about somehow using a material function or something to be able to set the opacity of the decal material to 0 if rendered from a camera, and set opacity to 1 or full/visible when rendered from a scenecapture2d component…
I’ve also thought about somehow using a material function or something to be able to set the opacity of the decal material to 0 if rendered from a camera, and set opacity to 1 or full/visible when rendered from a scenecapture2d component…