Summary
There’s two ways to have this state:
- When you hide a creative prop, some clients still see it. Also the collission might be weirdly present (not fully bug glitchy)
- When you teleport a prop away (e.g. -10k Z so you dont see it anymore), some clients still see it.
Hard to reproduce, not always present and depends case by case.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Method 1 with Hide()
- Add CreativeProp1. Add a button (or trigger whatever you want) and link it to hide the CreativeProp1 using verse: CreativeProp1.Hide()
Some clients will still see the prop weirdly enough. I haven’t been able to pinpoint when exactly.
Method 2:
Add CreativeProp2, Teleport it away when pressing a button e.g. to -10000 Z.
Some clients will still see the button.
Expected Result
CreativeProps should not be visible
Observed Result
CreativeProps are still visible
Platform(s)
UEFN
Additional Notes
This info might be very useful:
This problem ONLY appears when the Island version is created where the prop is already present at the location, so my work around now always is:
- In the map, put the prop I want to hide / show dynamically to -10k on Z
- in OnBegin, teleport this prop to +10k Z, so it’s at the ‘original’ place.
- Now I can dynamically hide it by tp’ing it away or tp’ing it back, the issue never appears where a client sees a prop it should not see.