Is it possible to hide the character mesh only for the person who is playing the game? I’m using the third person character mesh for my first person game, and that doesn’t work well for the person who is playing in first person. I want to be able to hide the character mesh only for the client and have the other players be able to see it.
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That worked, thanks!
Try the “Owner only see” and “Owner no see” in the mesh options under the rendering tab.
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This works but is there a way to make it were you can still see the model on reflective surfaces?
and is there a way to only hide certain parts of a mesh like the head of a character?
For this you require a modular character mesh and then use the SetOwnerNoSee node. A modular character mesh can be divided relatively simple with Blender (did not check the new UE5.4 features yet). However, it also hides the shadow. This means that you can not really use the hide mesh feature in first person unless you disable all character mesh shadows and replace them with a shadow replacement decal texture (Shadow asset).