Hiding and Showing elements using hud_identifier with a HudController is inconsistent

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Summary

There are not enough exposed hud_indentifiers to control the UI

Steps to Reproduce

Create an array that disables all hud elements using the identifier-

AllElements:hud_element_identifier = array:
creative_hud_identifier_all{}

Create another array with all other possible hud_identifiers-

ShowElements:hud_element_identifier = array:
creative_hud_identifier_build_menu{},
creative_hud_identifier_crafting_resources{},
creative_hud_identifier_elimination_counter{},
creative_hud_identifier_equipped_item{},
creative_hud_identifier_experience_level{},
creative_hud_identifier_experience_supercharged{},
creative_hud_identifier_experience_ui{},
creative_hud_identifier_health{},
creative_hud_identifier_health_numbers{},
creative_hud_identifier_interaction_prompts{},
creative_hud_identifier_map_prompts{},
creative_hud_identifier_mimimap{},
creative_hud_identifier_pickup_stream{},
creative_hud_identifier_player_count{},
creative_hud_identifier_player_inventory{},
creative_hud_identifier_round_info{},
creative_hud_identifier_round_timer{},
creative_hud_identifier_shield_numbers{},
creative_hud_identifier_shileds{},
creative_hud_identifier_shields{},
creative_hud_identifier_storm_notifications{},
creative_hud_identifier_storm_timer{},
creative_hud_identifier_team_info{},
player_hud_identifier_all{},
hud_identifier_world_resource_wood{},
hud_identifier_world_resource_stone{},
hud_identifier_world_resource_metal{},
hud_identifier_world_resource_permanite{},
hud_identifier_world_resource_gold_currency{},
hud_identifier_world_resource_ingredient{}

Call to turn off all hud elements using HideElements and then ShowElements immediately after-

OnBegin():void=
Playspace := GetPlayspace()
HUDController := Playspace.GetHUDController()
HUDController.HideElements(AllElements)
HUDController.ShowElements(ShowElements)

Damage values when dealing damage with weapons are no longer shown. Items with custom crosshair reticles like the grapple blade, kinetic boomerang, and thunderbolt of zeus no longer display

Expected Result

Enough exposed hud_identifiers to control the entire ui display and all their elements. If i hide the hud with creative_hud_identifier_all then i should also be able to show the entire hud in its default state by individually calling all the hud_identifiers associated with drawing the UI

Observed Result

Missing UI elements. Damage numbers no longer appear, weapons with custom crosshairs no longer display correctly (grapple blade, thunderbolts of zeus, kinetic boomerang)

Platform(s)

UEFN