I create a C++ class and there are some UPROPERTY in it. I want to hide or show some properties on details panel according to another property.Thanks first.
Try to use “EditCondition”
Thank you for your answer. But the EditCondition just make the properties can’t edit, not hide. Do you have more suggetions?
Hey ,
You can use the HideCategories specifier in the UCLASS macro to prevent specific property groups from appearing for actors of the class. You can find documentation for this here: https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Classes/Specifiers/HideCategories/
Cheers
Hey did you find a solution for this?