Hi, please excuse the noob question. I am new to the engine (realtime 3D alltogether)
I created an outline effect following the instructions in this tutorial
It worked fine, I am prefectly happy with the outline. Only thing is, that it is displayed through objects that are in front of the object with the outline
If I activate the option “Render CustomDepth Pass” for the cube the outlines of the blue object are blocked, but the cube gets its own outlines. That is something I don’t want.
I basically want some objects rendered with an outline (similar to some cell shading games) and other objects without outlines.
Is there something I am missing?
Here is the material I am using:
Thanks in advance