.Hide() on creative_prop has collision for join-in-progress players

Reference ID

dc18af19-49a0-2d6c-ea2f-59ae54b8dcbd

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Assets

Summary

Players who join-in-progress after a creative_prop is hidden using .Hide on the prop with Verse still have partial collision. They stutter going through hidden prop. Gunfire is blocked and cannot penetrate the hidden prop.

Steps to Reproduce

-Create a creative prop with a blueprint. Add a static mesh to the base (self).
-add prop into map.
-use and @editable in Verse to define the create_prop_device
-Our map uses the SetMaterial with Verse to change the prop as it is being destroyed. (not sure if this is required to reproduce issue)
-Once prop is “destroyed” (we use a prop-manipulator to set health), .Hide() the prop.
-Bring new Join-in-progress players into the map, after the prop is hidden.

Expected Result

Existing and join-in-progress players should not have any collision issues with prop.

Observed Result

Existing players are okay, but players who join after the prop is hidden experience collision issues with prop.

Platform(s)

PC

Island Code

2500-9494-5738

Additional Notes

We are producing a new version to fix this issue, the island code given above is a prior private version.

We’re checking into this, thank you for the detail FORT-677130

FORT-763834 incident has been created. Status is ‘Unconfirmed’.