Reference ID
dc18af19-49a0-2d6c-ea2f-59ae54b8dcbd
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Assets
Summary
Players who join-in-progress after a creative_prop is hidden using .Hide on the prop with Verse still have partial collision. They stutter going through hidden prop. Gunfire is blocked and cannot penetrate the hidden prop.
Steps to Reproduce
-Create a creative prop with a blueprint. Add a static mesh to the base (self).
-add prop into map.
-use and @editable in Verse to define the create_prop_device
-Our map uses the SetMaterial with Verse to change the prop as it is being destroyed. (not sure if this is required to reproduce issue)
-Once prop is “destroyed” (we use a prop-manipulator to set health), .Hide() the prop.
-Bring new Join-in-progress players into the map, after the prop is hidden.
Expected Result
Existing and join-in-progress players should not have any collision issues with prop.
Observed Result
Existing players are okay, but players who join after the prop is hidden experience collision issues with prop.
Platform(s)
PC
Island Code
2500-9494-5738
Additional Notes
We are producing a new version to fix this issue, the island code given above is a prior private version.