I have a single Pawn which holds two actors. Both actors have UCameraComponents attached. Both cameras are looking at the same Actor/Meshes in space. I want one camera to show the Actor/Meshes, and the other camera to NOT show the Actor/Meshes.
I have found a few topics which suggest using “Only Owner See” on the meshes, but the owner is always the Player Controller. It seems like even when I try to use “Set Owner” to change the owner of the Actor/Meshes, it always uses the PlayerController as the owner, not the Actor of Camera #1. So both cameras filter out the meshes.
With only one player controller, and two actors with two UCameraComponents, is there a way to show a mesh on one camera and not the other?