In construction script drag in the character mesh, drag off and create the node “Hide Bone By Name”, select the head bone and connect to Construction start node.
Duplicate the character mesh and make sure to 1. attach it to the original mesh and 2. rotate it so it matches up with the original mesh.
Then set “Cast Shadow” on the original mesh to false and on the new mesh set it to true. Then on the new mesh find “Owner No See” and set to true.
Now you will have 2 character meshes running the same AnimBP, one is showing the body with no head and no shadow, the other is showing the shadow as a full body but not showing the mesh to the player.
Hope this helps someone!
This was helpful … thanks for the updated instructions. I added mine this way and it also worked. Animating the two skeletal meshes together with Set Master Pose Component did not work because the head bone is hidden in the parent. Getting the anim class from the main mesh and setting it in the character shadow mesh seems to work.