Simple enough question. Outside of making a class abstract, is there any way to hide it in the TSubclassOf<> UPROPERTY drop downs in the editor? i.e I have a subclass of UCapsuleComponent that I’m using outside of the editor, and I don’t want it to appear as a choice for actors which get to choose a Primitive Component class from a drop down.
As of 4.14 it looks like you can mark blueprint classes abstract, which also hides them from class dropdowns!
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You can use HideDropdown as class specifier.
I.E:.
UCLASS(HideDropdown)
class UGameButton : public UUserWidget
{
GENERATED_BODY()
public:
protected:
private:
};
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