I’m involved in a first person VR Project and I still deciding if the player’s body will be visible for himself (this is not the problem). In this case, there are some situations where I want the body to be rendered in a different camera (not the VR camera).
I mean that the two cameras are rendering at the same time (each one should have a different videocard output but that’s a different question and I will post it later). One has to render the mesh and the other not.
Any way to hide skeletal mesh only for a specific camera??