Hide certain meshes from a specific camera


I’m involved in a first person VR Project and I still deciding if the player’s body will be visible for himself (this is not the problem). In this case, there are some situations where I want the body to be rendered in a different camera (not the VR camera).

I mean that the two cameras are rendering at the same time (each one should have a different videocard output but that’s a different question and I will post it later). One has to render the mesh and the other not.

Any way to hide skeletal mesh only for a specific camera??

Assuming that other camera is not part of your player pawn you can simply toggle “owner no see” on for the player mesh.

Wow… it was so easy… I didn’t know about this mesh attribute. Thank you very much Arnage!!

what if both cameras were not part of the player pawn