Hidden shadow function does not work in unreal engine 4.26(NOT preview!!) with raytracing enabled.
No it doesn’t
Have you submitted a bug report for it?
OK. Using 4.26.2 and wanted to cast a third person shadow given a first person view.
Ran into this post.
I claim “hidden shadow” is working.
Not sure what was meant by “with raytracing enabled” means; however, both my first person meshes and the third person meshes have “Rendering → Visible in Ray Tracing” enabled.