I need to hide some actors only in the editor (using the eye icon), as they make editing other elements more difficult, but I need these actors to be active and visible in the game.
The problem is that this “hidden in editor” flag is lost whenever I reload that level, and I have to hide all my StaticMeshActors again.
Please note that this flag has nothing to do with the “Actor Hidden In Game” flag, as it has a different, independent meaning.
This essential feature takes just an extra bit (literally) of information for each actor. Can you guys please implement it ?