"Hidden in editor" flag is not persistent

I need to hide some actors only in the editor (using the eye icon), as they make editing other elements more difficult, but I need these actors to be active and visible in the game.

The problem is that this “hidden in editor” flag is lost whenever I reload that level, and I have to hide all my StaticMeshActors again.
Please note that this flag has nothing to do with the “Actor Hidden In Game” flag, as it has a different, independent meaning.

This essential feature takes just an extra bit (literally) of information for each actor. Can you guys please implement it ?

If you uses layers for these actors, they will stay hidden, even after reloading the level:

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Thanks

Done. Thanks .

Thanks, will try this workaround.