Hi, are all the textures that are used inside the landscape material regular non-virtual textures? (they need to be regular non-virtual textures, if virtual textures are used then it will look blurry like in the first image). Otherwise increasing “Size of the virtual texture in tiles” and “Size of each virtual texture tile” should improve the quality. And for the “Virtual texture content” I would not set it to YCoCg, since that uses a lot more vram, and at least in my case has an overall worse quality than using the regular compression with a larger virtual texture.
Also you seem to have “Use Only Streaming Texture” enabled (that option is not there in 5.4, so don’t know what it does), but from the sound of it, it will only use the streaming texture which will be of lower quality close up. Also “View in Editor” is disabled, which means the streaming texture is not visible/used in editor.
Hi. Actually no, I converted all textures into virtual textures. I thought it’s how it should be done when working with RVTs. I just re-read Epic’s docs and they didn’t mention that. My bad