Hi! I was hoping to know if it's possible to make this place in UE architecture

And what are the material/tools needed? I’ve just learned the basics like blueprints and how to move objects so any help would do. Thanks for reading!

Hi
Thanks for the reply. It helped a lot and I managed to do a few things in 2 days.
The only issue I have is that I want to make it have a first person view without the characters, like in this video

I would also like to know how to add lights as I have watched many tutorials without a solution (Because it’s quite new to me)

And is it possible to move the whole level to another project? Thanks!

@anonymous_user_7c6c0024 Hi,
you can either migrate the related resources from other sample project you’ve studied,
which contains 1st person controller and its BP_character,
you also need to import the project input settings (ASDW etc.)

or simply created the new project with the 1st person template
and then copy your model into it.

I strongly recommend you can sign up and enroll the free lesson in learn.unrealengine.com website.

and then search for the title: “Welcome to Architectural Visualization”
This tutorial will teach you how to create 1st person game environment and rendering knowledges.

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Thank Youu!

Thanks! I appreciate it :wink:

Hi
I solved the First Person view. Thanks Again!
And the only issue left is that weird jitter in the pool. Any idea how to fix it?

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Thanks!!!

@anonymous_user_7c6c0024 Nice work!

If you mean the flicker meshes,
that’s because of multiple models been placed at the same location,
just nudge one of them a little bit will solve it.

just a small advice,
maybe you can enable the auto exposure or add more Indirect lightings
to decrease the brightness contrast in the scene.

anyway, this is good enough for the first trying. Good job!

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Thank you!

Hi
I nudged all of them but It still does that. I also tried searching many ways in YouTube with no luck at all

And it appears only after I build lighting

@anonymous_user_7c6c0024
Hi, did you try hiding each of the items one at a time, to be sure the items not overlap at all?

or maybe check the shader’s complexity:

green is okay, warm color like yellow and red is too dense.

but as Nacho said, you should always check your lightmap’s situation:
same as the shaders checkmap, warm color may cause performance issue.
and blue is too loose (but still acceptable on lager project for me though)

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I’ll check it out. Thank you!
And speaking of which,when I play first person mode,my character view looks smaller. Any way to fix that? Thanks

@anonymous_user_7c6c0024
Hi, you mean the eye height or the view focal degree?
anyway both of them can be altered in the character’s bp,


increase the capsule height will get higher camera view,

and by select the camera components you can also change fov, rotation etc.
but sometimes the camera might be constrained to the character’ BP by default,
so it may not works unless you modify the scripts.

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Hey man. I fixed the Z Fighting issue. Thank you so much!!!
About the first person height,I can’t find the “Shape” option for some reason. Any idea on how to fix it? Thanks!

And how do you fill the pool with water without using shapes textured as water? Because the hardest to make will be the fountains as featured here

Lights changing colour and formations (Particles) changing shapes will be a tough challenge. Hopefully one of you knows a trick or tip. Thank you!

@anonymous_user_7c6c0024
about the camera height, did you select the capsule components to highlight the option?
can you give me a screenshot what it is in your character BP?

and about waterbody, you can find materials in the epic market or the megascan library,
this one is my favorite and it’s FREE!

about the fountain,
just as Nacho has mentioned, you can use particle tools to create one from scratch
here’s an example shows how the fountain pool works in UE

though I’m also a newbie in the visual effects filed, this is a pretty simple one
you can find more realistic convinced assets in the epic market :stuck_out_tongue:

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There it it

I’ll get into it when I can. Thank you so much. I’m planning to finish the architecture first before moving on to the fountains. Thanks again!

Hi, great! looking forward what will you accomplish soon!

Select the Capsule one to open up its detail panel.

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