Hi! I was hoping to know if it's possible to make this place in UE architecture

Found It!
Thank You So Much

Do I have to restart the launcher? Because nothing happened when I changed the perspective numbers

for the perspective number you mean focal of view?
can you gimme another screenshots about your camera’s detail setting?

Hi
Sorry for the late reply
Here are a few screenshots of it


No worries,
you have to select camera component to change the focal of view

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Hey Man
It Worked. Thank You So Much!

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Hey Man
I got the water materials. The only issue is how will I make it fit for the pool that shapes like this?

Here’s My Progress :grin:

Now all I have to do is finish the Fountain Show
Sadly,I haven’t found any helpful tutorials

Anyway,Thanks!

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Nice, job! I can tell there are many elegant object in your scene for the archviz presentation,
though it still makes me feel a little dizzy because of the golden color tone and bloom…
but maybe that just the effect you want to create. :sweat_smile:

and about the water object,
you only have to make a polygon surface to fit the pool boundary,
you can create one in other 3d modeling apps then import it into UE,
or use the Modeling Tools ( or Mesh Editor) plugin to create the model in UE.

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Got it. Thank you so much! :grin:

Now all I gotta do is make the fountains,which I still have difficulty doing. I found a few basic tutorials but they’re mostly incomplete.

Either way,thanks for the help!

Thank You!
Any way to fix the lens flares?

And yes,I am using Niagara

Hi,
you can modify the post effect settings either on world settings panel or from a post process volume, I don’t know which one you used in this project.

You can learn more about post process rendering effect from the official document or the training lessons I recommended before.

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Hi!

I’ve Finished the overall setting of the place and have added fountains with Niagara.
The only issue left, is how to make the fountains change formations every few minutes, as well as adding a sound to it. I would also like to know how to loop the video in the screens to not turn black as soon as the video ends (The duration is 18 minutes)

Other than that, I would also like to make it so that the Niagara emitters can be rotated to make more formations.

Despite that, I would like to thank all of you for the assists and help you provided :wink:

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Hi, there should be a loop option for the in-game screen video in its detail panel,

about the ambient sound, the official ContentExample project or the blank template
provides some audio actor, you can reuse it by replacing the music source.

I’m still not familiar with the emitter system yet,
but instead of controlling a complex of a sequence movement in one emitter,
maybe you can combine multiple emitters with different start and end life-time.

btw. the whole color tone in the video looks a lot better and more smoother, nice job!

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Hi. Thank you for the responses. I actually figured out the looping video issue not long after writing this. About using different emitters,I still don’t understand how to use it properly. Nevertheless,thank you so much for the replies :grin:

Hi

Is there any way to stop lagging from the Niagara Particles?

Here’s more progress :grin:

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Hi

There seems to be an issue where lighting suddenly appears when I have removed every light Is there a way to fix this?