Hi. I just inserted a donut in Maya and I need to export it to UE4

Hi! First you may need to know that I am new in Unreal Engine 4.

Second I just made a big donut in “Autodesk Maya 2017” that I need to export to Unreal Engine 4, which is this:

Third I tried to press on all these buttons:

  • Export all
  • Export selection
  • Send To Unreal > All + Selection + Set Unreal Project

And saved the same file over and over again as a ‘.fbx’ file, replacing many times the file and trying to export it to Unreal Engine 4.

Fourth when I import the file in UE4 I get this error…:

Failed to import ‘…/…/…/…/…/…/Users/myname/Desktop/donut.fbx’. Failed to create asset '/Game/donut. Please see Output Log for details.

Fifth Can you help me to finally import the big donut into Unreal Engine 4 successfully? Please?

  1. The Plugin FbxAutomationTestBuilder ver. 1.0 on UE4 is already Enabled.

  2. The file type in the Maya options has already been set on “FBX export”.

Hey ,

It would be helpful to see the full output log for details. You will find it by clicking the window tab at the top > Developer tools > output log. Usually the error will be at the bottom in Red.

In any case, it looks like you are exporting a NURBs object. You need to convert that to a polygon object or just create the donut as a polygon object initially. If you want to convert you need to click modify tab > convert > NURBs to Polygon.

Make sure you have the polygon object selected and export that.

Let me know if that helps,

Ed