Hi,
I have always problems with shadows in my Archviz visualizations. For this reason it would be very useful, if NVIDIA´s HFTS shadow technology could be integrated into the Unreal Engine 4. Are there any plans to do this?
Best regards, Andreas
Hi,
I have always problems with shadows in my Archviz visualizations. For this reason it would be very useful, if NVIDIA´s HFTS shadow technology could be integrated into the Unreal Engine 4. Are there any plans to do this?
Best regards, Andreas