Hey there, I want to make an energy shield VFX for my character, for when they get hit with a blaster or something.
I’ve seen quite a few vids on youtube, but it’s always a spherical shield, and I really wanted the shield to follow the body mesh.
for example:
I like the sci-fi hexagonal pattern, but I’m not sure if that’s doable for following the body mesh. I also like that noisy lines going down, sort of indicating the shield is weakening
I’m thinking something like the second example in this video, but a hex pattern instead of the grid:
any ideas how I could do something like this?