Summary
In a session when I play as a hero through a hero device and then someone else joins the session, my max health and shield is increased by a major amount. Also we noticed it doing this when changing hero’s/classes but we couldn’t reproduce this again. We don’t have anything on spawn or players joining that would affect this.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Create a star wars island
- Place a hero device on your island with a character picked and set up a trigger that when it’s triggered, it applies the hero device transformation to instigator
- Get a second person that can join the session
- Launch session, start game, and step on the trigger to apply the hero to you
- Have the second player join the game
Expected Result
When the second player joins the game and spawns, the first players max health and shield should remain unchanged.
Observed Result
When the second player joins the game, the first players max health and shield is massively increased
Platform(s)
Windows PC
Additional Notes
This is not only a session issue. While in a private code it didn’t seem to have the issue when a player would join, although the conditions weren’t exactly the same as in the session. In a private code however, we did notice the issue when we were changing classes/hero’s, removing classes and hero’s, etc. We tried to reproduce this but couldn’t.