When you open that material instance in the content browser, you’ll see Scale 1 and Scale 2 under Water section. Those are the tile values, and you do that with Texture Coordinate node inside the material.
Awesome, found it. Unfortunately, it doesn’t seem to be solving my problem.
Take a look at the picture below. Drop the water texture onto my landscape layer looks exactly right. Even when I scale my material down, I’m getting that weird striping effect on the plane. It is perfectly square, so it shouldn’t be stretching in one direction. Why would the texture be getting applied differently?
I am having that same tiling problem. I watched the video of the link that TheR3Dking posted - loved every minute of it, and FINALLY learned how to create water (and make it look good)! However, if you take a look at my screenshot, it is easy to see the problem that I am having. I can add other materials, and they look great. But whenever I add this “Fine_Sand” Material that I downloaded from Quixel’s Megascans Bridge, this happens. Someone please help. Thanks!