WHEN it is stuck at 45% (etc) or calculating 8,000 shaders. etc:
Hit Ctrl+Shift+Esc to open task manager.
Go to ‘details’ tab,
Find the multiple ‘Ue4 Shader Compile’ entries (however many CORES you have, there’ll be that many Shader Compiles listed)
Right click each, set priority to HIGH (or REALTIME).,. Click through yes etc,
You can also temporarily set Unreal/Ue4Editor.exe to Priority LOW while it calculates!
ALSO in the Editor Viewport switch to a wireframe viewport that is ‘panned’ away from the bulk of the scene, (ie: A single EMPTY Wireframe viewport) That lets it put all resources to finishing shader calcs.
FINALLY it is nice to see the shaders go FAST!!!
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