Help

Hello, I would like to render only the subsurface color in Unreal. Is there a way to do this?

Yes, it’s quite easy. Create a material and set the domain to post process. Add the SceneTexture node and select the SubsurfaceColor as the Scene Texture ID. Connect it to the Emissive input of the main node, apply and save. Follow this guide to apply it: How To Add Post Process Material | Community tutorial