Help with VR project for university

I am a first year university student in denmark.

I am studying Engineering psychology, and my group and me are working on a big project about depthperception in 3 Dimensional space. We designed an experiment that used the Oculus Rift and Unreal Engine 4.

The experiment is basically asking the test-subject questions about diffrent simple structures.

So we actually have no experience with UE and would like some help with the following:

  1. Cycling through diffrent cameras, so that we can view diffrent models

  2. VR implementation

  3. making simple skins for cubes

Any and all help is greatly appreciated :slight_smile:

Hello Molarin,

If the idea is to simply view different models, it may make more sense just to change the model.

In a Blueprint create a Static Mesh Component, then use the “Set Static Mesh” node to swap models.

VR Implementation should be as easy as selecting “VR Preview” play mode.

If you know how UVs are set up on a cube, you should be able to author a texture for it (then create a material with that texture and assign it to the cube)

Hope that can get you started!