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Help with VR interaction - constraint or fixed axis?

Hello, I’m testing with the VR kit from the forums here but cannot figure out what to lock down to fix this angular offset wobble shown in this video…

Any ideas or help? I’d be willing to pay for someone to tutor me on this issue.

https://www.youtube.com/watch?v=CdVrHPQAS6Y

I would definitely not use a physics simulated constraint for this kind of interaction, as it will always lead to unwanted situations as the one above. Instead, simply use the delta movement of the motion controller to rotate the wheel clockwise or counter clockwise, scaled by the distance of said movement in the plane of the wheel.

Thank you for taking a look and offering the advice! I’ll take a look at how to go about doing just that.

Check out my VRContentExamples project from my website I got an example of a valve in VR.