I’ve been playing around with decals today. I want a subtle water droplet. I’m halfway there.
Pictured above is the same decal, in the same space. I like how it looks on the grey tile - totally transparent, basically just the bump and roughness affecting the material underneath. I’m less impressed with how it looks on the wood (it’s target area). I’m confused as to why it looks so different from surface to surface.
So, how could I go about making a totally transparent base color, while retaining the normal and roughness map? Currently, the material is set to deffered decal/translucent with a solid black base color (anything else looks like milk or paint).