I am a noob. I have started to work on an indie game. And I need help. How do I change the texture of the player in Unreal Editor? When I build, it says something about bounding the lightmass? Those are my rendering issues. For now.
EDIT: Here is the exact error message.
Performance Warning No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene’s quality and lighting build times.