So I have imported my buildings I made in Maya. I did the automatic mapping, and used “layout” to have Maya spread them in the UV editor the “best” possible way. I checked with a checker pattern before hand and everything looked good.
But then when I through import the image into Unreal 4 and apply one of the stock textures (which look like they are 1024 or 2048’s) they turn out looking gigantic on my mesh.
Any idea how I can scale the texture down? Everything I google search doesn’t give me the answer.
see attached photo