Help with static mesh importing very low despite high polygons...

Hello all, started using UE5 this year so still learning things. I am trying to import an FBX model from Maya (I used the game export) but pieces of it are showing up in Unreal Engine 5.7 very low quality despite having a decent amount of polygons in the original model. I exported with triangulation, I set LOD to 0, I’m not sure what I am doing wrong? Does this have something to do with UVs? Image below of comparison: