Help with Spawning Mesh Along Spline in c++

There are a couple of pitfalls in your code that can cause problems.

There is no nullptr check for:

  • MeshAssetMaterial
  • MeshAsset

If this fails it’s a cascade of problems as LocalMeshLength will return 0

As you should know you should never divide by 0. It’s a problem waiting to happen.
Still looking further into the code to check what else can be problematic, will update with an edit.

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