How can I have a higher resolution shadow when I’m further away from my tree? It seems like I have to get too close to the shadow to get the higher resolution shadow to fade in,
I’d like to see the higher resolution version when I’m further away
[I’m using fully dynamic realtime lighting for my project and no baked lightmapping]
I tried using some console commands for cascades from the scalibility reference here https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/index.html
but they did not seem to do anything,
Am I only able to use the commands by putting them in the ini files before I start the engine and not from the console command window while im using it?
Or is there another easier way?