Hi there I’m using scene capture to display the characters in the party of the rpg game I’m making in the pause menu.
Things are working pretty well so far but I’ve hit a bit of a hitch with particle effects, and widget components and I’m not sure the best way to work around it.
I have the scene capture set to (scene color depth in A) and Im cropping out the background with distance.
Particle effects display overtop of the character crops and i cant see the actor emote/select cursor widgets components when their activated/ made visible.
the goal end is to be able to display animated crops of the characters, be able to display particle effects properly ( eating consumable ) and be able to display a selection cursor thats in line with the corresponding character silhouette