Help with rendering a hole in AR

Hi I would like to get this to work in Unreal, does anyone know how to get this to work?

I have tried to look into other solutions such as using custom stencils on a plane and I have looked at the Unreal composure livestream to try and get a foreground mask to work.

Any links, guides or suggestions are appreciated!

Hello, thank you for your answer!
I found a solution on answerhub that might solve my problem. It is somehow similar to your solution. I’m gonna put the link here if anyone is interested :slight_smile:

HI, I’m looking for the same thing. Did you find a good exemple and can you send it to me?