So I’ve been trying to make a sword hilt that has a blade coming out of it (think of a lightsaber or an energy sword sort of style).
I’ve been trying to do this by pausing a panner at an “ON” and “OFF” state. The top half of the texture that I was using represents the “ON” state of the sword and the bottom half represents the “OFF” state.
When the purple starts to pan downward, the sword begins to turn off because it moves off of the sword’s UV’s.
The problem that I have been having is that the panner seems to pause and unpause at seemingly random parts of its looping and when I set the panner’s speed to zero it simply goes back to its default state instead of pausing it.
To demonstrate this, I made a 40 second video of what it looks like when I press the “Q” button to turn off the sword.
The gem changes to green to demonstrate every time I press “Q”.
You’ll see it kind of jitters for a moment and starts the panner at inconsistent parts of its cycle.
Here is the material that I used for the sword panner:
and here is the blueprint that I used on the sword:
I honestly don’t know if I’m missing something or if there is a much easier way to go about doing this. Any suggestions would be amazing. Thank you all for helping!
(also this is my first post :))