I want to Spawn a kind of spot light VFX at player’s feet which follows them as they move. I have no idea how to work with Niagara VFX. tried vfx power up but it puts the effect on the player’s body… i want it on the ground at the player’s location where bubbles move upwards like a fountain
How can i do this?
From what I could gather, i need a custom mesh and material, already made one but dont know what next
I’m not that versed in VFX’s but if you can attach it to their bodies couldn’t you just offset the vfx spawn height in negatives so it spawns at their feet?
As @Mineblo said. Adding it as a component inside a class that is attached to the character is the first step. The next step is to change the parameters in the Niagara system. Depending on the system’s complexity, you will have to disable it, kill particles, set it to infinite with Do Once spawn execution, implement the burst spawn module, no looping, spawn once, and avoid any related timed modules such as scale by life or something similar.
Quite advanced stuff, but I’m sure you can find the resources based on what I highlighted in the scope above.
I tried filtering to foot bones. Then that didnt work. So I did that in the VFX powerup and changed from base to left foot, still spawning on waist area
Am i able to add a glow effect too with this vfx system