Hey everyone!
I have been working on some character fire FX lately for a studio (Reference: Digital Media & VFX | Jacob Wynn - The Ring of Fire FX v.1). Currently my simulation uses UV Sprites, but I wanted a different look so I started messing around with fluid sims in Unreal to get some pyro FX going. I have had little trouble setting it up so far, as I got it up and running already in a personal project.
However, the issue is whenever I attempt to create the same effect in the GitHub directory project, all I see is the red boundary box and my fuel emitter particles. The 3D Gas CONTROLS Emitter refuses to create any density or volume from my particle fuel. I have no clue why. I am not getting any compilation errors and as far as I can tell everything is set up properly the exact way it is in my personal project (I have remade the sim from scratch five times to ensure this). I even created another new project and attempted it there, and it worked fine.
I have tried to troubleshoot the issue, but just can’t figure out what is going on. Was hoping that someone here might have an idea or some insight to help.
Reference Images:
Personal Project Sim
Personal Project Blueprint Details
Github Project Sim
Github Project Blueprint Details